Here is a list of languages spoken on Aedra. The list will probably grow over time as new languages are added to the setting.
Most sentient creatures will speak the regional language of where they live.
Common
Common is an ancient language that originates from the halfling tongue. Over time is has grown as words from many other languages have entered its lexicon.Most merchants and diplomats speak it, as well as many military officers.
Contrary to its name, the language isn’t all that well known among the general population. Travellers should generally have someone in their group that speaks the regional language.
All player characters can speak the Common tongue.
Earth equivalent: English.
Western languages
Cithi: the language of the island nation of Cith. Earth equivalent: Irish.
Esporic: language of Espora. A prevalent language of the West. Known for its large vocabulary for describing magic. Earth equivalent: Spanish
Numian: language of Numia. Known for its pictographic alphabet. Earth equivalent: Egyptian.
Yorric: language of Yorr. Known to have many subtle dialects. Native speakers can often identify a person’s place of origin in Yorr based on their dialect: Earth equivalent: Arabic.
Slaccian: language of Slace. Known for its wide variety of insults. Earth equivalent: French.
Central languages
Baatari: the language of Baator. Native speakers consider this language the most civilized of languages. Earth equivalent: Punjabi.
Cantonese: language of Canton. Known for its massive alphabet. Earth equivalent: Chinese.
Gothic: language of the Goth tribes of the north. Uses a simple runic alphabet. Earth equivalent: German.
Hunnic: language of the Huns. A sailor’s language with over 1000 adjectives to describe the state of the sea. Earth equivalent: Mongolian.
Ostic: language of Ost and Ostborea. Known for its distinct sounding words and clicks that can easily be heard of the roar of winds. Earth equivalent: Aleut (eskimo).
Vanarian: language of Vanar, Vindr, and the Seadogs. Earth equivalent: Old English.
Eastern languages
Achean: the language of the antimages. Rumored to be the original language of humans from Istoval. A very scientific language. Earth equivalent: Latin.
Non-human languages
Gnomish: a language filled with whimsical words non-speakers swear are made up on the spot. Filled with large compound words that manage to rhyme a little too often.
Dwarven: a language most appropriate for those with deep baritone voices. Has a large lexicon of words to describe stone, earth, and metal. Many non-speakers in professions dealing with these materials will often pick up a couple dwarven words.
Wennish: the language of the Fey. It has many dialects depending on the race of Fey speaking it. Several dialects have words the others don’t usually in regards to things those particular Fey consider important.
Enochian: Language of fiends. Only available to Warlocks of the Fiend at character creation.
Elvish: dead language of the elves. Can not be chosen during character creation.
Jogishk: the legalistic language of the ogres. Its an extremely exact language intended to leave no allowance of anything written or spoken to be misconstrued.
Secret languages
Trader’s Tongue: the secret trade language of the halflings. It is a contextual language with no set vocabulary. When two speakers meet, they talk in whatever language they choose and secretly designate code words and phrases to represents elements of a trade deal. See the Halfling race for more details. Only halflings can start with this language.
Druidic: Secret language of the druids. Can be used to create secret signs in nature that appear natural to non-speakers. Only druids and rangers can start with this language.
Thieves’ Cant: Secret language of the thieves. Those familiar with this language can use code words within another language to discuss criminal activity. Those that know Thieve’s Cant will understand it all other languages they speak.Only rogues can start with this language.
Other languages
Flag signals: a maritime language used between ships involving coded flag signals. Can be used to spell out the alphabet of a particular language, or to communicate a much more limited amount of universally known words related to maritime encounters.
Smoke signals: a language of coded smoke signs used by some of the Goth tribes.