Experience earned: 50xp
Friday, July 1, 2016 session
The Tunnel Snakes get summoned to Reginald Foster’s estate to talk about a job. A carriage takes the team to his estate outside of Munghold. It’s very fancy with a large mansion and a vineyard, and is under construction.
Alstair, Reginald’s butler, meets us at the entrance and leads us to Reginald who is looking over paperwork at a large table, prepared to serve the team a meal. He asks the Tunnel Snakes for help with a friend of his down south named Norman Till. His girlfriend has gone missing in the salt mines. Reginald offers us 500 silver to help Norman, and the team takes the job.
The next morning, they join a caravan of 3 carts run by 4 hill dwarves: Captain Jorhail Fovorlug and his 3 captains / wives. On the trip, a well-to-do son and father join the caravan to travel with the group for safety purposes. They rub the group the wrong way so they split up once the road begins to head south toward the Free Farms, but before that, they let the group know that there is an inn to look out for once they arrive the Free Farms area.
When they finally arrive there, they see that there are no lights coming from the inn. Murrdyn sends his owl familiar to check out the building and discover that it has been burnt to the ground. The Tunnel Snakes explore the ruins and find lots of skeletons in the ruins. Murr and Mags find a key and chest. Murrdyn uses his Mage Hand to open the chest, which had an explosion waiting for whomever opened it. But since no one was in its range, it fizzled out and revealed a bag with money, a scroll, some dice, and cooking gloves.
We join back with the caravan who had made camp down the hill near a stream, eat dinner, and prepare to turn in for the night when 4 scraggly figures appear to the south, walking towards the caravan. The Tunnel Snakes prepare for action and ready their weapons in case they turn out to be hostile but instead, once in range, they identify themselves as four brothers searching for their missing sisters. The group agrees to help them look for the sisters right as screams are heard across the river and over a hill. Everyone heads in that direction, leaving the caravan and the hill dwarves behind.
Once they clear the hill, they come across two men attacking the two sisters, but the closer the group gets to the attack, it suddenly stops: the group had been led into a trap. Not a second too soon, Murrdyn casts a sleep spell, incapacitating a few of them. Mags shoots an arrow and hits one of the sisters in the hand, pegging it to a tree behind her. The remaining brothers beg for mercy and spill the beans over their intentions.
They were simply luring them away from the caravan so they could steal the goods and return them to a “Friar Skilera”, who was in charge of the whole operation. The men doing these thefts were all former farmers, hungry and starving, only doing this to survive. Iarl, one of the brothers, claims that the Free Farms are gone and this is all they had to make ends meet.
The Tunnel Snakes let them go and return to the caravan, seeing a very large group of people doing exactly what the brothers had described: stealing the one cart full of goods and leading it off into the darkness. They meet back up with the dwarves and prepare to look for this “Friar Skilera” the next day. They make camp for the night.
Written by Karina “Hannya” Young, hungry monk.