Tunnel Snakes Log: Thurs, May 18, 2017

After the road to Murk battle, we ask the last gnoll about the missing obelisks but he says nothing so Mags baps him and he dies. We take a short rest and continue on the trail.

Up ahead, Mags spots a white horse running away from something. Mags can see that there is a harness on the horse and it appears to have snapped.

We see a group of travellers up ahead that look troubled. Simone keeps watch for gnolls while the rest of us go up to the travellers. Secutus convinces a girl with a crossbow to approach them to help her father who got bit by a snake, which also spooked their horse. Secutus discovers royalweed will cure his poisoned wound so Murrdyn and Torthen decide to look for some while Mags and Hannya look for their escaped horse. Simone keeps an eye out for gnolls while Secutus stays with the father.

Hannya and Mags reach the horse and calm him down, but at the same time Simone sees gnolls coming up behind them. She warns the party and goes up to meet Mags and Hannya, then communicates to the horse to return to the cart and his owners. Hannya and Mags hide up a tree in hopes of jumping down from above on the gnolls but they end up going another direction towards the rest of the party, and then change their mind once they see that the party is grouping back together. They retreat.

The party discovers the traveller’s name is Tuck. He recommends searching for Golda the Healer when they reach Murk. She could probably put them up for the night. The party says its goodbyes to Tuck and his daughters, and part ways.

We approach Murk where guards are awaiting at the entrance of the town. The road passes under a large carved stone overhang (about 20’ high and 40’ wide). The structure’s silhouette  looks like a giant boot. A noble’s house banner adorns the entrance. It’s green with a white sword in an anvil. A chain crosses the entrance and armored guards control who comes in and who goes out.

Secutus gets close and tries to gain passage. The guards announce that the town is now called Schmidttsburg instead of Murk and they have to pay a toll to enter. They search us while asking us why we are in town. We say we’re looking for work. As Secutus pays the toll, the guard gets ballsy and asks for a gold instead of 2 copper. Torthen and Hannya refuse to pay, Secutus and Simone pay but she warns Secutus that he owes her since it was his words that made the guard ask for more gold. But Secutus convinces the guard to be happy with the 2 gold they got so they let them through.

They see a want board so the party goes to read it. They see 3 posters: One for Nathan Tull, one for Skillara and one for Artio, a capra.

We continue into town and see a very sad town with hungry people. At the end of the ridge are the mines. Torthen talks to a townslady to get information for the lady they’re looking for. As the party goes through town, they reach a little town center with an inn. Beyond the inn are some ruins.

Inside the inn, Mags senses something isn’t right and sees a few suspicious characters signaling each other in Thieves Cant. Just as she lets the party members know, a booming sound comes from outside. Everyone goes out to see what happens. A plume of white dust envelopes the mine entrance as people yell, “Another cave-in! Help!”

People rush to help. The party almost take off to help in a rescue attempt but something catches their eye. High above them is an airship making a commotion. All of a sudden, a figure dives off the airship. As the figure gets closer to the ground, its arms expand and the unmistakable wings of an Avi catch the wind and the person glides towards the ruins beyond the little town center.

Tunnel Snakes Log: May 18, 2017

“SQWAAAAAAAK swOOK SQAK…. Just kidding…

So, the adventure continues on the road to Murk, nothing out of the ordinary until we find a bunch of stones with number markings on them. After some snooping around them we notice one is missing from the lot (and no, there were no rocks up anywhere to fall on us for the last time). We determine that there isn’t much else to take of the situation so we continue on the path. BUT WAIT!

We find some goddamn tribal lookin’ stick weildin’ KNOLLS! That’s right… Large grassy hil….wait.. Wrong thing. GNOLLS! GNOLLS WERE EVERYWHERE (ohshiiit). Looks like two tribes lookin’ at each other sideways, some dead and one almost dead with a bag. We needed that bag.  Luckily I had a plan, the BEST plan, and a TREMENDOUS plan. After all I do have the BEST people… So I climb up this tree and with a jump and a “SQWOOK” I flew the fuck down there, reached for the bag and…OW. OW OW OW OW. Lots of stabbing, I didn’t like that. I needed help and fast. Luckily I have the BEST people, they really are great… So anyways, I jump out of the way with my superior jumpy skills and Torth totally spikes those motherfuckers to the ground!

The rest of the gang starts trying to pick off who they can reach little by little, using the cliff on our left to our advantage for one poor fellow. As I am making my way back I notice the missing rock from earlier, COOL, I also notice that some Gnolls are trying to push it on Simone(ohshiiiiitSecutuswasriiighhtt), NOT COOL. So I warn Han and Simone with some amazing hand waving feat and Han swiftly gets out of harm’s way, Simone fuckin’ backflipped off the fucking thing like a rogue(but not as cool as me), WAY COOL. Fighting continues and we continue kicking ass while getting a healing rubdown from the dwarf, and we notice the Gnoll with the bag tossed it to another freed Gnoll!

Double time here, we kill more gnolls previously trapped in our spikes and capture the two running away with the bag! Stabbing continues until we have our hands on this prized bag, contents unknown. We fought so hard for this, shed blood, tears and beard hair, what if it’s gold? What if it’s the crown of a king? Probably could get a hefty prize if it was someone’s valuable lost artifact from time past. As we gaze at the bag we think of the meaning of life, death, slugs, and the upstairs neighbor who loves playing their clarinet at all hours…

Toodleooodle ooooooooo toodleoodle OOOOOOOOOO!

It seems to never stop, but then again, it’s kind of nice in this odd way. Art ART is happening. It makes you feel good about the world, even when you are bleeding from stab wounds from these stupid… GNOLLS! The bag! How long was I just totally lost in this beautiful stitchwork. I wonder who made the bag? Maybe a seasoned seamstress from a wealthy town overlooking a glen, that sure sounds nice right about now. Oh, yes! The bag’s contents! We open it up ever so slooowly, as to not wake up any sleeping ants on that log. There are really quite a lot of ants here, I hope they don’t bite. Ack, they are all over my boots. Oh shit, it’s just a doll… That sucks….I guess just give it to the cat lady…..

Off to Murk…”

Tunnel Snakes Log: Wed, April 19, 2017

Game Date: Wed. April 19, 2017

  • Torth cast entangle in tunnels
  • Ghoul and Malazaharin hunter are restrained
  • Mags and Hannya fail to collar ghoul
  • Murr reads scroll of Protection from Undead and hides
  • Simone and Secutus reach edge of stream through the graveyard
  • Ghoul breaks free from the entangle, Hunter does not.
  • Hunter in NE uptop, fights the Dusk Owls
  • Three riders crest the hill
  • Dale and Ted gear up to kill some zombies
  • Hannya and mags manage to collar ghoul after running through vines
  • Hunter in tunnel gets an opportunity attack
  • Torth attacks the hunter with magic stone then runs out… slowly
  • Simone and Secutus cross the stream.  Simone by leaping across carrying Billy.  First time in a long time Secutus got a woman wet
  • Hunter in Tunnel tries to break free again but fails
  • Malazan Orb attacks Screechly and kills him…. For now.
  • Necro fails to overcome Murrdyn’s protection from undead
  • Orb in tunnel attacks Hannya, from the darkness
  • Dale and Ted start their excellent adventure and head north
  • Hannya and mags kill the hunter
  • Torth moves out with the ghoul
  • Murr prepares to attack the next target that comes towards him
  • Simone and Secutus get close to Murr for protection but Simone doesn’t quite make it inside the aura
  • Rector notices simone down by the river and casts crown of madness, but she resists
  • Orb that murdered the defenseless owl cannot overcome protection aura
  • Murr’s readied action is triggered by the  orb and hit hits it solidly
  • Necro casts Ray of sickness at Simone but misses.
  • Rider moves ahead to intercept lovely lady ghoul carrying Billy
  • Dale and Ted reach the bridge and shots at the rider with a crossbow.
  • Mags, Hannya and Torth begin to leave the tunnel.
  • Secutus moves through the aura to reach the orb and smashes it, then moves towards the rider.
  • Murrdyn casts grease on the Rider but fails to knock them down, also ending his suggestion on the Friar.  Using the Seer’s message cantrip he imparts a message to the Friar.  “It is too dangerous from here, you’ve done enough.  I consider us even now. Take care.”
  • Simone attacks the rider, failing with both attacks but dodging getting hurt in return.
  • The rider reaches the seductive ghoul and manages to pull the collar off.  Billy gets dropped into the stream
  • The Rector manages to overcome the protection aura
  • The Necro fails to overcome the protection aura
  • Billy begins to float downstream and the girl ghoul hops in the stream to swim away
  • Dale and Ted see the ‘child’ fall in river, floating down and rush up to pull him from the bridge
  • Secutus shouts at the farmers to flee, runs up and smashes the Rider with his polearm
  • Dale and Ted manage to grab Billy out of the stream and begin to flee south with him
  • Simone attacks the Rider and misses her main attack but lands her offhand
  • Murrdyn sleeps Dale and Ted, and they fall into a pile with the child.
  • Torth manages to reach the edge of the stream while Hannya and Mags leave the tunnel and start making their way through the graveyard.
  • The Rider overcomes the protection aura and Secutus barely dodges being stomped on by his mount.
  • The Necro seeing his two companions have the bridge area handled, heads south to collect the ghoul from the stream and notices Torth leaving the graveyard.  Casting Blindness/Deafness at him, Torth refuses to be robbed of his senses.
  • The Rector now able to ignore the aura of protection, gleefully casts an AoE on the clump of fools.  Bane manages to affect Murrdyn and Simone, while the slippery Secutus resists.

Written by king of the bulleted list, Kyle

DM Note: Murrdyn will receive a +15% xp boost at the end of the Mission of Mercy scenario.

Tunnel Snakes Log: Wed. April 12, 2017

Game Date: Wednesday, April 12, 2017

Written as a snarky British narrator who harbors a strong dislike of our characters

When we last saw our, ahem, beloved Tunnel Snakes, they were struggling to assert control over the remaining ghouls. A task as simple as placing a collar around the neck of the offending species. Alas, I suppose they were doing their very best.

The goat-like Hannya and bad-facial-haired Murrdyn attempted to grapple the ghoul called Rasp with questionable accessories (a noose necklace… NooslaceTM). And they spectacularly failed. Though, to be fair, he was riddled with nails and their dainty flesh was no match for a few bits of pointed metal. While Hannya took control of Rasp by his Nooslace, Murrdyn, the wizard who favors knowledge above all, demonstrated his skills were not heavily reliant on his physical strength or deftness of movement by, once again, failing to collar the crafty ghoul and causing Hannya to lose control of the Nooslace.

Secutus, having had his human buttocks punctured by the ingenious devices referred to as Malazan Spheres, proceeded to destroy the marveling technology in one cretinous blow.

After accomplishing the daunting task of incapacitating a child, one which Simone, the insufferable cat woman, found too strenuous, Maghahn, the bird-like woman (insert insult) managed to persuade a mob of intoxicated yokels to turn to leave. I’m sure to feel impressed by this at some point.

Simone left with the weakened child. After witnessing an unknown man to the North, she fled to the cover of the trees, like a true hero.

Meanwhile, Secutus finding himself under a timid Duck Owl, discharges his weapon at it and impales its beak. All the commotion drew the attention of Torthen, a walking dwarf prototype, transformed into a panther. How appropriate, turning into a beast that crawls to fight a beast that flies. But one cannot expect too much intelligence from this dwarf.

As Torthen explored the graveyard in his panther state, he made his way toward the mausoleum and found a secret tunnel. He traveled through the tunnel and found himself in the presence of two ghouls.

In an uncharacteristically serendipitous move, Mags also traveled through the grate and made it into the tunnels in time to help Torthen as the ghouls rightly defended themselves from their intruders.

As the two Tunnel Snakes did battle in the actual tunnel, Murrdyn, the ever brilliant wizard, cast a ray of frost on Rasp. What a shame he missed and made the river icy.

Thankfully, Hannya was able to redeem him, and herself in the process, by jumping into the icy river, swimming up to Rasp and collaring him. Though to be fair, Murrdyn actually had to use his divination for her to know which way the ghoul would have dodged. So I guess she wasn’t really all that special, actually.

During the embarrassing struggles Murrdyn and Hannya were having, Simone continued to carry the child in hiding, like a coward from a harmless farm dog.

Written by Jordan, master wordsmith.

Tunnel Snakes Log: Sunday, Apr. 9, 2017

Game Date: Sunday, April 9, 2017

The Ghoul Chase Continues:

Hannya continued guiding her ghoul towards the magic stones as baddies from the north began to appear. When the ghoul entered the perimeter, his eyes glazed over and his body pressed against one of the stones like a magnet. Hannya removed his collar and began moving south towards the bridge. She met up with Torthen and took the balloon lady ghoul back to the stones, where Hannya was able to get the collar off and now has two.

Torthen returned to the farmer’s huts and sneaked around there until a ghoul popped out and surprise attacked him. Seeing Murrdyn attempting to reach his comrade, the ghoul booked it towards the bridge but found Hannya blocking the way, ready to take him on. But he took the watery route and submerged himself under the river, trying to cross and stopping to give Hannya the middle finger. But she was having none of that so she hopped back the way she came and from the shoreline, successfully jumped the waters to a rock where she saw a loose noose popping up out of the water that happened to still be around the ghoul’s neck. So she reached for it and pulled the ghoul out of the water in hopes of her and Murrdyn, who was now nearby, collaring the bastard and taking him to the stones.

Simone meanwhile was trying to capture a little boy ghoul named Billy but he was living up to his reputation of being a little shit and difficult to find.

Maghahn had just found a grate among the bushy terrain to the west. Sensing that it was important to keep anything from escaping through it, she wedged something into the grate, disabling it to open. She then came up to a mob trying to attack a grave robber thinking he was a ghoul. Mags convinced the mob she was part of a team there to help capture the ghouls and barked commands in an authoritative and convincing way to the mob in hopes of getting them out of the way for a short time while she searched for ghouls on her own. The mob agreed and headed back south as she commanded.

Just then, Billy and his orb found her. The orb was able to give her a prick to the bottom, which she did not appreciate. Simone came upon the scene and took out the orb. Then, the two ladies tried to wrangle the little Billy shit again, but he kept outmaneuvering them until Mags had had enough and hit him with a sneak attack that knocked him out cold.

Secutus meanwhile was scouting the area near the wheat AND corn fields, searching for ghouls and keeping an eye on Simone while she looked for Billy. While doing this, he confronted another mob in hopes of getting them off Simone and Billy’s tail. He convinced them he was part of a team of experts that were handling the situation and the mob retreated.  

Some buzzing sounds caught his attention so he headed back towards the fields to investigate, finding a Malazon Orb, which then attacked him and is currently drilling into his BODEH!

TUNE IN NEXT TIME FOR THE (hopefully) EXCITING CONCLUSION OF…. BIG MEGA MAP OF GHOULS AND DRILLY METAL BALLS ADVENTURE!

Log written by Karina!

Tunnel Snakes Log: Thurs., Mar. 23, 2017

Thursday, March 23, 2017

Last time on Tunnel Snakes Z

The newly updated roster of the Tunnel Snakes set out to apprehend 6 ghouls at Shelby Farms and the surrounding countryside, who were currently hunted by angry mobs from the South, sought by mysterious forces of Malazahn from tower Arnor to the North, and guided by semi-sentient spheres deployed to bring them to Arnor.

Quickly the group sprung out of the camp to take position at the sight of torchlight from the south, while Murrdyn set a hex upon Friar Skilera, sensing that he would not be able to resist. A suggestion was placed upon the Friar that he aid the Tunnel Snakes in capturing the ghouls, after which he was released from his bonds. Torthen transformed into a giant wolf spider, surprising Secutus, and set out for the bushes north of the river.

Torthen ran into some wolf traps in the bushes but managed to dodge their grasp. Secutus climbed the embankment to the south to keep a lookout on the hovels built there, but quickly saw movement in the corn fields and moved west to notify the team. Murrdyn had moved further west, and taken up a position inside a dilapidated wooden shack, using his owl Screechly as his eyes and ears to survey the field. The Friar, compelled by Murrdyn’s ensorcelment, approached the field to apprehend the suspected ghoul.

While all of this was happening South of the river, Hannya rushed up the North bank with Maghahn and the tentatively named Simone shortly behind, however they quickly noticed creatures lurking near the bank in the bushes and moved North to avoid them. Taking a circuitous path back to the bank of the river, they avoided that obstacle but found a wild boar soon charging from the west – apparently they had strayed too close. Hannya took the brunt of a blow from this porcine aggressor, while Maghahn quickly retaliated, dispatching it with a sneak attack from Hannya’s side after which Hannya immediately licked her lips at the thought of bacon for dinner. Simone came to the North bank and pounced across with feline agility, now finding herself just north of a small cemetery on the South side of the river.

Back to the South, Torthen moved along the cliffside abutting the river to avoid further traps, finding himself positioned to the North East of the cemetery, and spotted a complication – several grave robbers at work, and one skulking about the southern cemetery wall fearfully fingering the trigger on his crossbow – pointed at the Friar! The ne’erdowell unleashed a bolt at the Friar, which thankfully missed, and Torthen snuck up behind the robber in his spidery form, unleashing a brutal bite and incapacitating poison that set in within seconds, rendering the grave robber unconscious. One threat down, two to go. The Friar’s misfortune was only amplifying however, as from the field to his South a floating metal orb the size of a large fist launched itself right for his face!

The Friar recoiled in terror as this device latched itself to him, and began deploying a diabolical drill with which to pierce his skull, wounding him! Murrdyn began unleashing bolts of frost to defend the Friar as Eugene stayed close by, meanwhile Secutus and Torthen moved to the east of the corn field to apprehend the ghoul that was following the floating sphere. A few moments later and the sphere was frozen by the Wizard’s magic and the strugglings of the Friar who opened up its shell with a dagger strike, sparing the him a horrible death.

The ghoul emerged from the fields, revealing itself as a female adult, bouncing lightly and carrying a living baby. As the ghoul tried to flee, Secutus stopped the ghoul in its tracks with a precise but controlled gut-blow, a painful but non lethal strike, avoiding the baby. The ghoul tried to flee again as Torthen attempted to grapple with it and place a collar upon it, but it evaded him and prompted another strike from Secutus, nearly knocking the ghoul unconcious. Secutus and Torthen worked together to grapple the ghoul before it could attempt to flee again, successfully collaring it.

As the baby was removed from its grasp, the ghoul began to float! Torthen quickly spun a strand of silk, and tied it to the ghoul to keep it from going to the sky. Secutus snatched up the baby and located a man in the field who had been following the risen woman, the apparent father of the baby and widower of the ghoul that snatched the child up. Secutus handed the child to this man, and implored him to flee South away from danger, and said he would take care of the man’s departed wife. The man took this news and his child, and left with thanks.

On the North side of the river, Maghahn had skillfully disarmed a trap by the tried and true foot-first method, and repositioned and re-armed it for her own purposes. Joined by Hannya they spotted an armor clad ghoul making his way North by a shallow section in the river nearby. As the ghoul neared, it too was accompanied by a sphere which floated about, issuing instructions to the nearby ghoul. Maghahn with her eagle-eyes, sized up and sniped the target, debilitating it in a single arrow strike. The brute ghoul made its way across during this action, and managed to dodge the trap Maghahn had set but was knocked flat by a headbutt from horned Hannya slowing his escape.

A brutal showdown commenced, between the surly risen soldier who was spewing insults, an irate and bloodied Hannya, and Maghahn who had tried to hide in the shadows. The ghoul struck out with his longsword at Maghahn, but she dodged gracefully, and assisted Hannya with getting a collar onto the ghoul – but the collar defected! its magical crystals sapped, bursting into harmless crackle-pop sounds and flashes of light. The ghoul wasted no time in putting up a fight, while Maghahn pomel-struck him with her shortsword. Hannya tried once more to grapple and subdue the ghoul with their remaining collar – successfully capturing him. This time its magic stayed true, and the ghoul became compliant. Hannya escorted the now subservient ghoul to the east, nearing the Heroes where the Seer was located, hoping for word from her about forces from Malazan. Maghahn took the time to forcefully locate more traps to place for the defense of her section of the North bank.

To the South, mobs had begun to approach from all across the farmland and wilderness, and Simone spotted one of the diabolical spheres. This one led a small risen child, who kept batting at it playfully, trying to catch it as it ushered him along. A nearby dog startled at this play and began barking – Simone lept into action and struck at the sphere, causing it to fly upwards out of reach. The mob nearby however took notice and began investigating the area, leaving Simone little chance to catch the undead child who fled North toward the river.

A mob from the East encroached near Murrdyn who attempted to incapacitate them with a spell of Sleep, but only half their numbers fell to it causing them to re-awaken their comrades and buying precious little time. Secutus made his way through the field to a vantage point nearby, while Torthen climbed upon the huts to the East of the field to assist Murrdyn in dealing with the eastern angry mob. While the Friar had made headway going North to the Heroes with his charge, it all seemed to be getting very hairy as another ghoul was spotted far to the west, with another mob close behind, and a sudden burst of noise from the North, signaling the diversion of the Tunnel Snake’s employers to keep the forces of Malazan occupied.

Log Entry posted by Monky.
Party receives a +10xp boost for scenario.
Secutus receives a +15% xp boost for the scenario.

A Murky Mystery – March 16, 2017

The party gains two new members, Simone, a Felis ranger hailing from the south, and Secutus, a human paladins from the kingdom of Finnick. A dark cloud hangs over Secutus.

An interrogation of Friar Skilera gives the party little information. His responses stink of falsehoods, half truths, and lies. He claims there is a large bounty of 300gp for his captures at the mining village of Murk, but how much of that is true is yet to be seen; it could simply be a ploy to save his skin.

The rest of Skilera’s men scattering into the surrounding country side, the party secures Skilera with ropes and gags, and prepares to continue their way to Murk when a most strange interruption occurs. They are contacted by an ancient ghoul seeking their assistance in capturing others of his kind.

The ghoul’s name is Ezra, and he is what is called harbringer for a society of undead known as the Endless. Unlike many of their kind, the Endless believe undeath is a blessing not a curse, and seek to remain a part of human society. Harbringers seek out those that have recently ‘reawakened’ to determine their suitability as new acolytes of the Endless.

Ezra and his acolyte assistant Liosa have enlisted the aid a seeress, a blind mortal woman named Astraea. She has directed them to a location where 6 new ghouls will be crossing through to reach the undead city of Malazan. Ghouls that make their way to a necropolis such as Malazan are rarely seen again, either used as slave labor or twisted and corrupted to serve as soldiers. Ezra seeks to capture them all before they are lost forever.

The ambush spot is a small farm which lies south of Whispering Creek, a tributary of the Lije river which flows through the valley of the Free Farms. Beyond the creek to the north lies the ruins of Arnoth tower, a stronghold for undead forces and the boundary of Malazan’s influence. Ghouls managing to reach this spot will be captured by Malazan forces..

Ezra and Liosa will make a distraction at Arnoth to keep the creatures their occupied while the party is to try to capture ghouls as they make their way north. Captured ghouls are to be brought to a group of standing stones known as the Heroes. The ground of the Heroes is sanctified and Malazan forces will have no power there. Astraea will await there.

To assist in the ghouls capture, Ezra has provided the party with four enchanted collars that can subdue undead and make them receptive to orders. These old artifacts are from bygone days when certain cultures exploited the undead phenomena to create a cheap labor force.

As a reward for their service, Ezra has promised the party 90gp for every ghoul captured. If they manage to capture at least three ghouls, he will also include a lesser wishstone of the mind. If the party is able to capture at least five ghouls, he will send word to the chapter of Endless at Wardengate to provide training to the party in tools or languages of their choice.

The party will receive 75xp per ghoul captured, and will gain an extra 100xp if four ghouls are captures and another 100xp if all six ghouls are captured.

The party reached their destination as the sun started to fall behind the mountains to the west, casting a dark shadow over the land. Ezra’s parting words were to stay alert and keep watching for hidden danger; Malazan has many hidden agents in the region. Also, though he and Liosa would do their best to keep the undead tied up at Arnoth, some may break through. The party should keep their eyes on the north for unexpected danger.

Ezra and Liosa then left the party to their own devices. Just then, Maghahn cried out. He keen eyes had alerted her that something was approaching from the south. A large mob of farmers carrying torches were making their way north, their angry howls carrying on the wind.

It appears the ghouls are being pursued. Time is short and the party must race to take their positions to capture their prey before they escape north or are brought down by the mobs that are on their heels.

A Murky Mystery – session #5

Game played: Friday, July 15

After the bull encounter, Mags lockpicks the submerged chest and gets it open. Inside, they discover a number of objects:

  • 3 wizard scrolls: Identify, Detect Magic, Comprehend Languages
  • 40 Sefta Azarite Beads (a currency for a tribe to the far south)
  • 100 Taureg Fruit Seeds (a currency for a desert tribe)
  • Vindr coins: 30 SP and 200 CP (split up between all of us: 6 SP 40 CP for each person)
  • 400 Kuai, a Cantonese paper currency
  • 3 small Baatari masks: fox, moon moth, [a third one I didn’t catch] (from a far eastern people)
  • Crushed glass flowers (some are partially in tact)
  • Traditional Hun attire
  • Vindr noble attire
  • A piece of some stone circular object made of sandstone (the one that looks like a quarter of a BMW logo)
  • 3 amber necklaces: strange eye, icky black liquid with a magical aura, large amber piece with a petrified fairy inside

Murr casts identify on the amber necklace with the black goo inside and determines it has no magical qualities but is able to discover that it’s the blood of an old, other worldly creature.

The group tucks away the treasures between all of them and continue on their journey. After a trek of about a quarter mile, they approach the final bridge before the mines. It’s large (about 300′) and snakes across the river. It looks as if it’s a newer construction built over an older bridge.

Mags scouts the area from a distance and sees an archer hiding in a large tree near the beginning of the bridge. She gets within the range to shoot a her with her bow and succeeds. The archer is hit! She scrambles off the tree and tries to escape but Mags shoots again, this time ripping her head off her body. LETHAL!!! Her body falls into the river and floats away.

The rest of the crew get closer to the coast and hide among some large rocks. Hannya perches atop one of the rocks and can see 2 men on a mini-island ahead, staring at the pool of blood from their fellow archer, aghast. She lets the party know what she sees.

Murrdyn casts magic missle and takes out one of those guys. The second guy starts to take off but not before Hannya catches up to him wading in the water and takes him out!

At this point, more bandits are visible on the mini-islands dotting the river, and the party carefully but violently proceeds to injure and kill most of them. Even a crocodile joins the fun and ends up chomping on a fleshy piece of Hannya, but she is still kicking!

Up ahead on the bridge appears a man dressed differently than the others. Before waiting around to see exactly who he is, the Tunnel Snakes slaughter him. (later determined to be Okeb, an elemental monk.)

The Tunnel Snakes take out more bandits on the bridge and neighboring mini-islands, and finally get to the end where they see Friar Skrillex flanked by some guys blocking the bridge passage.

Hannya gets within melee range and takes a few shots at the Friar but the blades just woosh through his ghostly image. An appiration! No one can seem to hit him.

Murrdyn meanwhile attacks the guys blocking the bridge passage and ends up killing 2. The third one runs away, and out from under the bridge, scared as shit as the body count increases, is the REAL Friar Skrillex. He scurries into some rocks nearby and climbs into a boat but before he can reach for the oars — THUMP! — in jumps a giant woman with horns, with a crazed look in her eye. Hannya grins, looking at the terrified little man with the funny haircut, and kills him.

200xp for the party members.

230 for the log writer (me!)

Written by Karina.

A Murky Mystery – session #4

Game played: Saturday, July 9, 2016

Last session, we left the Tunnel Snakes at Meir Farms up against some bizarre plant and vine creatures. Hannya and Mags quickly dispatch the well creature and rush over to help the others with the numerous creatures attacking Torthen, Murrdyn, and Eugene, but get there just as they kill them off. Hannya and Mags go check to see if there was anyone in the well but unfortunately only find the dead body of a male, probably the father of the family.

When doing a more thorough search of the buildings on the property, Hannya discovers the toolshed was being used as a workshop to carve a bunch of figurines. Xabier recognizes them as mountain troll figurines, carved and usually placed out in various parts of the farm in order to appease the mountain trolls living in the area. Does this have anything to do with the water issues facing the Free Farms?!?! Hmmm….

The Tunnel Snakes continue deeper into the farm, hoping to find the rest of the Meir family, dead or alive. Murrdyn sees a flash of pink behind some plants and slowly comes up to see a dirty little girl, in obvious distress. He kindly beckons her out, discovering the little girl’s name is Annie Meir. The group, not wanting to scare her with the news of her parents’ demise, decide to return to Grooty with Annie.

As the Tunnel Snakes arrive at Grooty’s, Annie scurries up to her, calling her “grandma.” The group quietly lets Grooty know that Annie’s parents were killed during an attack. She thanks them for finding Annie and offers the crew dinner and housing for the night before continuing on.

The next morning, the Tunnel Snakes come upon a caravan of 6 halflings: a leader, three traders, one wounded bard, and an armed fighter with a crossbow and lance riding a giant weasel. They had been attacked by some bandits. Torthen shows the group goodwill and heals the bard in their group, which rewards him a 1d6 Inspiration Ability Hit (that’s how I wrote it in my notes. I have no idea if that’s right, haha.)

The halflings let the Tunnel Snakes know that they were travelling with a fortune teller named “Roland Nickles” when they were attacked. Afterwards, they noticed he disappeared along with some of their goods, so they’re not happy with him. The group makes mental note of his name in case they run into him later.

The halflings are also selling amber necklaces. Some of the party members buy one, including Hannya who buys one with a butterfly; Torthen who buys one with a spoopy scorpion; and Murrdyn who buys one with a flower.

They part ways with the caravan and come up on a river with a broken bridge and a partially submerged caravan in the water.

Mags decide to hang back and hide in the high area among the grass, looking for anything suspicious while Hannya swims towards the caravan. Torthen, Murrdyn, and Xabier stay on shore, with Murr using his owl to scout the river.

Hannya locates a chest inside the submerged caravan that is chained to the cart. She attempts to break it open but it won’t budge so she bobs back up above water and lets her crew know. At that moment, Xabier notices movement in the water and alerts Hannya. She climbs on to a broken post, out of the water, and Torthen, who had started swimming towards Hannya, says “fuck that shit” and heads back to shore.

Turns out the movement in the water were crocodiles! Murrdyn immediately casts an apparition in the water. Two crocs appear, one headed for the apparition and the other for Hannya. As that battle starts, Mags sees a weird sight among the grass: A naked man is skulking a few hundred feet behind them, traveling towards the group. As he gets closer, Mags sees an amazing sight: The man transforms into a bull with flaming horns and begins to close in on the group.

Meanwhile the crocodile circling Hannya attacks and injures her, but doesn’t get a second chance as she takes her shortsword and finishes the croc off, pinning his corpse to the post.

The second crocodile finds a different fate as Torthen casts a successful charm spell on him and becomes friendly for whatever the duration of that spell is.

Mags comes out from the grass and alerts the group of the approaching bull, but the bull makes himself very known. He begins to run back and forth hysterically, lighting the surrounding grass on fire. Xabier steps forward and mind projects the bull with a vision of the Tunnel Snakes rescuing it a few days ago. The bull becomes calm, almost nods as a thank you, and runs away.

Short rest ensues!

  • 100xp for all
  • Xabier reaches level 2

Written by Karina.

A Murky Mystery – session #3

Experience earned: 50xp

Game played: Saturday, July 2, 2016

The Tunnel Snakes go searching for the stolen goods from the caravan but find nothing but scraps. Even the stolen horses were killed to be used for food. The group agrees that the thieves must be pretty desperate and starving to do such a thing, and decide to stop searching for them.

As they continue heading towards the Free Farms, they come across barn by the riverside. Dead bodies of various livestock  are found along the river. The group cautiously approaches the barn which is shut from the outside. Mags peers in and sees that there is a dead man and a live bull inside.

The group decides to release the bull and let it free instead of killing it and successfully do so. Once inside, the crew finds a ring on the dead man that reads, “To Tiern, my true love.”

The Tunnel Snakes continue on their path but realize they are running low on water. They come up on another homestead with an old lady sitting on her porch. She is named Obara but goes by “Grooty.”

Her farm seems different than the other farms the group had been walking through. She has a garden with growing plants. The group assumes she has water so they ask her for some. But she asks for a favor in return for the water.

She says she hasn’t heard from her friends at Meir Farm in days, which is odd, and asks the Tunnel Snakes to check up on them and find out if anything fishy has happened. The Snakes agree and make their way to Meir Farm, still thirsty.

Meir Farm is oddly quiet. Murrdyn goes to the door and knocks but there is no response. Mags and Hannya peer into the house through different windows and see nothing out of the ordinary. It’s almost as if the family just disappeared.

Murrdyn and Flintok go over to some weird viney bushes growing to the north of the farmhouse and find a gruesome discovery: there is a body in the center of it.

Meanwhile, Mags and Hannya go over to a well that has weird vines spilling over the side. Hannya calls into the well, not expecting a response. But she gets one.

A faint voice replies, “Help me. I’m hungry. Save me.”

Not all is well at Meir Farms. Not at all. The Tunnel Snakes prepare for a fight!

Written by Karina