Monk

A thousand years ago, as magic failed and evil men empowered by science slowly conquered the world, a new breed of warrior arose: the monk. Trained by the Ascendants, these warriors were pivotal in freeing mankind from the clutches of the antimages.

Threat of the east have passed and the ascendants are gone, yet monk orders remain, reminders of a distant and tumultuous history. The various schools no longer have a threat to unify them have divided in teachings and purpose.

Way of the Hand

Monks of the Hand still remain vigil to the threats to mankind. Their monasteries are often located in or near large population centers so as to easily find new recruits and quickly respond to imminent danger. They refuse to take political sides; their only goal is the preservation of life.

Monks of the Hand often travel the world seeking out prospective students.

Way of the Four Elements

Across Aedra, in remote and difficult to reach locations are temples to the four elements: fire, water, air, and earth. Those that live here practice a philosophy of non-interference. The outside world is a distraction to be avoided; the mastery of their arts the path of true enlightenment.

Of the many that make the journey, few finish it. And of those, even fewer complete the training. Those that fail often return home with grievous injuries, if they return at all.

Way of the Shadow

Unlike the other paths, monks of the shadow are active forces in the world of men. Their temples are secret and often ancestral. Some orders have retained a strong ideology, seeking to change their world for the better. Others have become little more than well payed sellswords and assassins.

Ki

The core of the monks power is their Ki. Unlike other supernatural forces, Ki is unaffected by the anti-magic field surrounding Aedra. A monk can use all their class abilities regardless where on the planet they are located.

Altered Class Feature

Hit Points at Higher Levels: 1d6+2 (or 5) + your Constitution modifier per monk level after 1st.

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