Warlocks in Mirrorworld lead a life of secrecy. Warlocks with fiendish or old one patrons are seen as threats while those with Archfey patrons are often viewed as meddlers.
Warlocks of the Archfey
People complain often of having a song stuck in their head. In the rare case of some this is an understatement as the song never leaves. It seems carried on the wind, an otherworldly melody calling to them from a distant land.
Many of these afflicted individuals spend their life trying to ignore the music, but some go out and seek its source. The source is Fey, of course. What they heard was a summoning by one of the powerful Archfey that hide in remote areas of Aedra. This is often in the lands of Roak, but not always.
After making contact with the Archfey , the seeker is given the option to become one of their servants. Those that refuse are sent away, the music gone, and no memory of the encounter. Those that accept become warlocks.
Traits
Warlocks with an Archfey patron have the same traits as found in the Player’s Handbook but also gain the language Wennish, the language of the Fey.
Warlocks of the Fiend
On a distant planet there exists an ancient races known as the Tanar’ri – powerful, deadly, and immortal. Some mortals on Aedra have learned to contact these creatures through ancient rites and make pacts with them to gain power in exchange for servitude.
This practice is outlawed in many countries. The mages of the west look down on such rituals as a way for the unworthy and disciplined to gain quick power. The rocky crags and mountains of Infilland are often a refuge to these warlocks, a place they can practice their dark arts in seclusion.
Traits
Warlocks with a Fiend patron have the same traits as found in the Player’s Handbook but also gain the language Enochian, the language of the tanar’ri.
Warlocks of the Old Ones
In the dark inky voids of the astral wastes, in places devoid of light or life, reside strange beings unfathomable to mortal men. They may be kin of the gods or a entirely different sorts of being, no one is sure. It is known they are ancient, perhaps predating the stars themselves, and are therefore called the Old Ones.
The Old Ones send forth small bits of inky black flesh, called gorgets, that floats through the cosmos, seeking lifeforms to bond with. Some of these worm shaped things make their way to Aedra where they crawl up the nose or ear of a sleeping mortal, creating a link between him or her and an Old One.
In the mortal’s dream they find themselves floating in the inky blacks wastes of space before the countenance of a massive being of immeasurable dimensions. Servitude is demanded. For those that agree, they become warlocks, tasked to assist the Old One in it’s strange endeavors. For those that reject the Old Ones offer, the gorget devours their brain and departs, seeking a new vessel and leaving behind the previous in vegetative state.
Traits
Warlocks with an Old One patron have the same traits as found in the Player’s Handbook but also gain the ability to telepathically communicate with sentient aberrations.
Altered Class Feature
Hit Points at Higher Levels: 1d6+2 (or 5) + your Constitution modifier per warlock level after 1st.