Druids are those born with the innate ability to communicate directly with the planet Aedra, invoking her to intervene on their behalf. Long ago they were a potent force, often sought for counsel on great matters of the world. But Aedra now sleeps and with the arrival of the gods and their prophets, the druidic circles find themselves just one voice among many.
Variety in Form
Not all druids are humanoid or even sentient. All lifeforms are capable of displaying druidic ability. There have been encounters with druid wolves leading their pack, deer calling upon druidic magic to protect their young, and some circles meeting under the branches of a druid oak tree.
The Great Dream
When druids sleep their mind are carried into the vibrant and chaotic realm of Aedra’s dream. Here they can see visions of the present and past interwoven, a tumultuous cascade of impressions that often make little sense. Some of the wisest druids can sift through the strands of the Mother’s dream and gain insight into events far away.
Druidic Circles
Circles operate differently based on the path the druids have chosen. Those that are part of a Circle of the Land gain rank within their circle through diligence and deeds. Members of the circle vote on who will fill vacant positions. The more respect a druid has earned among their brothers and sisters, the more responsibility and authority they will be given.
Within a Circle of the Moon position and authority is not earned, but taken. It is an ideology of survival of the fittest. Those with authority can be challenged for their position at certain times of the year and they must either accept or renounce their status. Battles are rarely to the death, but can be if neither side is willing to concede.
Dwarven Druids
Mountain dwarves are exceptional in that they do not gain their power from Aedra, but instead from the great mountain, Magnus Montem. Mountain dwarfs druids are almost always from druidic circles of the mountain or underdark.
Druids of Magnus Montem enjoy a high status among their own kind. They are the embodiment of their culture’s beliefs and their power is a testament to the greatness of the Mountain. There dreams are always of the mountain. They do not see visions of the past or present in their dreams, but will always know when their mountain is in danger.
Mountain dwarf druids can wear metal armor or using metal weapons if the metal is made of mithril, a natural metal element found within Magnus Montem. It is very rare and very expensive.
Normal druids and mountain dwarf druids can communicate with each other in druidic. Thousands of years of contact have melded the language. There is a change in dialect between both groups, however.
Hill dwarven druids have renounced the Mountain, and draw power from Aedra as other druids do.
Altered Class Feature
Hit Points at Higher Levels: 1d6+2 (or 5) + your Constitution modifier per druid level after 1st.