Barbarian

Barbarians commonly hail from the regions of Achea, Aka’akar, Goeth, the Hun Archipelago, Numina, Ost, and Ostborea.

In Vindr is a region of uncivilized territory known as the Favon Wilds where four barbarian tribes still manage to keep back the encroachments of civilization. These tribes are the Primit, Falsic, Rotti, and Serpensi.

Races that favor the barbarian class are humans, kindred, and goliath. Kindred often take the Path of the Totem Warrior, choosing an animal similar to their own essence.

There are innumerable reasons why a barbarian would find themselves in civilized land. A player choosing to play a barbarian should choose an appropriate backstory that explains how and why their barbarian now travels distant lands far from their home.

Altered Class Feature

Hit Points at Higher Levels: 1d10+2 (or 7) + your Constitution modifier per barbarian level after 1st.

Leave a comment